Right now I'm working on several projects in my spare time. One of them is a Ego Shooter. It's incredible how game development has changed. With the engines, asset stores and the help of the internet nothing can stop you from creating great stuff. I have a great engine with Unity. I can buy music, sound effects, 3d models and more online in an easy process. And when I have problems tackling certain programming hurdles I can always ask the internet. Do you have any idea how much more time and money all things would have cost ten years ago?
So, I'm working on an ego shooter, something that would not have been possible for me in the old days. Still, it's a big challenge as I don't have much free time on my hand. If you read this I'm going to make use of you. I'm hereby commit myself to doing this in front of you. And this puts pressure on myself. I'll open up my development. From now on I'll be posting progress accompanied by screenshots and I'm looking forward to your feedback.
So far I have a testlevel, I checked out some of my assets. On the skull gate I improved the material by using the Bitmap2Material Tool. I hope to have a public webplayer for you soon enough so you can always follow my progress there.