Virtual dust everywhere

So I decided that this doesn't work out in a way I thought it would. See the date of last post? Yeah, it's been a while and a thick layer of virtual dust sits on everything you see here. I'll remove the dust and I'll also keep you up to date now. 

So, what's new with Heptamind. Well, I've been to Amsterdam last week. On monday and tuesday there was a great META workshop. As I'm a big enthusiast for AR and VR I had to be there. I got my own device and did a demo in the two days. I hope to make a small video or gif this week. It's far from perfect, but people seemed to really like it. I'll ask the META crew if they let me have part of the video they did of all the demos the participants did to show it here.

The device itself is pretty cool. As the Meta1 devkit is over a year old it it is even more impressive how comparable it seems to be to the Hololens. The hardware is limited and the devkit is wired to the PC, but the experience is cool and the demos that were done in up to a day of work on the workshop showed just how big the potential is. I'm thrilled and will definitely keep developing for this device.

On wednesday and thursday there was Unite Europe 2015, the Unity conference. It was very nice, there was a lot of stuff to see and many things to learn. Mobile, VR, AR, graphics, sound, networking, it was all in there. I'll have to watch to watch some sessions online that I missed. Unfortunately ther was a downside, my backpack was stolen. In it there was my laptop, an smartphone that I exclusively use for Cardboard (so no sim card in it making it rather untrackable) and worst of all my newly acquired Meta1 device. But it could have been worse, the organizing people and security did all they could to locate the missing backpack but to no avail. But what really made my day was the great Meta team, I was able to get a new Meta1 right away from them!

So last week was great, I learned a lot of things, met old and new friends and got myself a great new toy to play with.


 I've been very busy with work for clients which resulted in no updates and nearly no work on new games. But I've been able to shift this a bit. So, what is Heptamind working on? Several things, actually. 

First, I'm working on a dual stick shooter. I plan to release more games with that control scheme if this works out nicely. Here's a screenshot of my first enemy model:

Second, We work on making our first multiplayer title. To work out all those pesky problems with multiplayer we are doing a rather small title which should still be fun. After we have the expertise we'll continue working on a real big multiplayer title which should support most platforms. It'll be a great game for playing together with friends in the living room, no matter what kind of gaming device they use, mobiles (iOS, Android, Win8Phone), android gaming consoles (like OUYA or GameStick) or PCs (Linux, Mac, Windows).

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